How to use HDRIs in 3ds Max

  1. After you download and extract the HDRI texture, start 3ds Max and drag the ".hdr" file to the Material Editor.
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  1. Click Lights on the Create Panel and choose Arnold from drop-down menu then add Arnold Light.
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  1. Select the Arnold Light object and choose "Skydome" as shape type. Then on the Color/Intensity section select Texture and drag the output connector of the HDRI texture node to the texture box.
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  1. After you assign the texture your HDRI reflection will be updated. You can enable Light Shape visibility from Shape Rendering section to make it visible as background on renders.
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  1. Go to Arnold menu and select Arnold RenderView and render your scene.
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