How to use Gobos in Unreal Engine

  1. Start Greyscalegorilla Studio and download any Gobo texture you would like to use.
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  1. Click and drag the downloaded Gobo thumbnail from Greyscalegorilla Studio user-interface to the Unreal Engine Content Browser.
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  1. Right-click in Content Browser and create new Material
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  1. Double-click the new created material and select "Light Function" as Material Domain.
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  1. Drag the Gobo texture from Content Browser to the Material Graph.
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  1. Connect the Texture node to the Material Emissive Color.
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  1. Click "Save" button and close the Material Graph.
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  1. Click "Quickly add to Project" button and select Lights > Spot Light from the menu.
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  1. Now you can drag and drop the Gobo material to the Light Function Material slot.
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  1. Your Spot Light with Gobo is ready to use and you can adjust it's settings from Spot Light properties.
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