How to use Gobos in Unreal Engine
- Start Greyscalegorilla Studio and download any Gobo texture you would like to use.
- Click and drag the downloaded Gobo thumbnail from Greyscalegorilla Studio user-interface to the Unreal Engine Content Browser.
- Right-click in Content Browser and create new Material
- Double-click the new created material and select "Light Function" as Material Domain.
- Drag the Gobo texture from Content Browser to the Material Graph.
- Connect the Texture node to the Material Emissive Color.
- Click "Save" button and close the Material Graph.
- Click "Quickly add to Project" button and select Lights > Spot Light from the menu.
- Now you can drag and drop the Gobo material to the Light Function Material slot.
- Your Spot Light with Gobo is ready to use and you can adjust it's settings from Spot Light properties.