How to use Gobos in Houdini
- Launch Greyscalegorilla Studio and download any Gobo you would like to use.
- In Houdini go to Object Context and create a Light (hit Tab key and type light then select the RS Light). In this guide we will be using Redshift however the workflow is same for all renderers.
- After you create the RS Light go to it's Attributes > Light tab and check "Use Texture" under Color section, this will enable the Texture tab where you can load the Animated Gobo texture sequence.
- Switch to Studio click and drag the Gobo thumbnail into the Light > Attributes > Texture path box. (Or you can click the "Copy" icon on Gobo thumbnail and then paste into the Texture path box.)
- When you assign the Animated Gobo you will see the file name of the gobo in the Filename box.
- After Gobo texture loaded you can render your scene to confirm it's working.