How to use Gobos in Houdini

  1. Launch Greyscalegorilla Studio and download any Gobo you would like to use.
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  1. In Houdini go to Object Context and create a Light (hit Tab key and type light then select the RS Light). In this guide we will be using Redshift however the workflow is same for all renderers.
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  1. After you create the RS Light go to it's Attributes > Light tab and check "Use Texture" under Color section, this will enable the Texture tab where you can load the Animated Gobo texture sequence.

  1. Switch to Studio click and drag the Gobo thumbnail into the Light > Attributes > Texture path box. (Or you can click the "Copy" icon on Gobo thumbnail and then paste into the Texture path box.)
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  1. When you assign the Animated Gobo you will see the file name of the gobo in the Filename box.


  1. After Gobo texture loaded you can render your scene to confirm it's working.
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