How to use Animated Gobos in Unreal Engine
- Click "Quickly add to Project" button and select Lights > Spot Light from the menu.
- Right-click Content Browser and create Media > ImgMedia Source
- Double-click the new created ImgMedia source in Content Browser
- Start Greyscalegorilla Studio and download the Animated Gobo you would like to use.
- When the download is finished click Copy button on the thumbnail.
- And paste into the Sequence Path box of the "ImgMedia Source"
- Click "Save" button and close the window.
- Right-click Content Browser and create Media > Media Player
- Check the box and click OK, this will create the Media Texture in the Content Browser.
- Click Save icon and close the window.
- Right-click Content Browser and create Material
- Double-click the Material and in Content Browser and set the Material Domain to Light Function.
- Drag the Media Texture from Content Browser to Material Graph.
- Connect the RGB output to Emissive Color and click Save then close the window.
- Select the Spot Light from Outliner.
- Drag the material into Light Function Material slot of the Spot Light.
- Click Cinematics button and Add Level Sequence.
- From the Sequencer, click Add button and select Media Track.
- Click the (+) plus button on the Media track and select Media Source > ImgMedia Source
- Right-click the ImgMedia Source on the timeline to bring the Properties menu > Media Texture and select the Media Texture you created earlier.
- You can click Play button on the Sequence to see the Gobo animation.