How to use Animated Gobos in Unreal Engine
- Click "Quickly add to Project" button and select Lights > Spot Light from the menu.
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- Right-click Content Browser and create Media > ImgMedia Source
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- Double-click the new created ImgMedia source in Content Browser
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- Start Greyscalegorilla Studio and download the Animated Gobo you would like to use.
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- When the download is finished click Copy button on the thumbnail.
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- And paste into the Sequence Path box of the "ImgMedia Source"
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- Click "Save" button and close the window.
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- Right-click Content Browser and create Media > Media Player
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- Check the box and click OK, this will create the Media Texture in the Content Browser.
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- Click Save icon and close the window.
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- Right-click Content Browser and create Material
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- Double-click the Material and in Content Browser and set the Material Domain to Light Function.
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- Drag the Media Texture from Content Browser to Material Graph.
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- Connect the RGB output to Emissive Color and click Save then close the window.
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- Select the Spot Light from Outliner.
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- Drag the material into Light Function Material slot of the Spot Light.
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- Click Cinematics button and Add Level Sequence.
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- From the Sequencer, click Add button and select Media Track.
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- Click the (+) plus button on the Media track and select Media Source > ImgMedia Source
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- Right-click the ImgMedia Source on the timeline to bring the Properties menu > Media Texture and select the Media Texture you created earlier.
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- You can click Play button on the Sequence to see the Gobo animation.
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