How to use Materials in Unreal Engine
- Start Greyscalegorilla Studio browse for any material you would like to use and click the download button on the thumbnail.
- You can also click on thumbnail image to see the details panel and then you can click the Download Asset button.
- When download finished you can click Send Asset button or you can use the Send button on the thumbnail image.
Important note: Unreal Engine Connector doesn't support "Send with Triplanar" option.
You will see the imported material and its instance in the Unreal Content Browser. It will be listed under Greyscalegorilla > Materials folder. Each material has an Instance which provides a flexible and efficient way to create variations of base material without duplicating the entire material. You can have numerous customized instances.
Some materials expose parameters to let you tweak the material, you can see these on the Material Instances. Patterned Canvas materials is one such example that lets you tweak the colors specified by the puzzlematte.
- Now you can drag the Material Instance to your model to assign it.
- The material will be applied to your model instantly.