How to use Displacement with Greyscale­gorilla Materials

Studio materials with displacement textures come with Displacement nodes setup. In just a few simple steps, you’ll see how materials with displacement textures can change the topography of your 3D model and bring added depth to your render.

  • OCTANE

Add the Octane Object tag to your model and on the Octane Object tag Attributes > Subdivision Group tab, turn-up your subdivision level to get more detail on your model to displace.

To change the displacement of the material, open it on Octane Node Editor, select "Displacement" node and adjust the "Height" value.

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  • ARNOLD

Add the Arnold Tag to your model and on the Arnold tag Attributes > Subdivision tab, select "catclark" as type and set "Iterations" to 3, on Displacement tab; the default Height value is 10 cm, set Bounds padding same value as displacement. You can increase the values to get more details. And enable "Autobump".


  • REDSHIFT

(Latest release of Redshift 3.6.0.4 added support for automatic displacement without the need for an RS Object tag.)

We recommend that you add the RS Object tag to your model for fine-tuning adjustments. On the RS Object tag Attributes > Geometry tab, check "Override", then enable "Tessellation" and "Displacement" to tweak the values. Also check "Enable Auto Bump Mapping". Increase "Displacement Scale" value to add more details.


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