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Modern Surface Material Collection

  • I need help installing Modern Surface Materials Collection. Where can I find more information?
  • Why am I missing textures in Octane?
  • Why am I getting missing texture errors?
  • Why is Physical not supported?
  • Can I edit your materials?
  • Are these PBR Materials?
  • One of my Material categories isn't working, what gives?
  • What the heck is PBR?
  • Why does my MSMC texture have "preset" in the path name in Redshift?
  • Were these made procedurally or with photos?
  • Will these materials work on my local render farm?
  • Why is the workflow for Octane different?
  • How does MSMC work?
  • What version of Octane is MSMC compatible with?
  • Why does the Arnold version use .tx file type?
  • I’ve noticed that some materials have tiling set to 1 and some set to 2. Why is that?
  • Does MSMC work with my renderer?
  • Will these materials work on cloud-based render farms?
  • Can I use the bitmaps to create my own materials?
  • I noticed that some of the materials look different in one render than another. Why?
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  • Modern Surface Material Collection
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  • Signal
  • Texture Kit Pro
  • Topcoat
  • Transform
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