Everyday Material Collection
- Can I edit your materials?
- Octane is breaking my materials. What should I do?
- What is the Everyday Material Collection?
- How many Materials are included?
- What sort of Materials are included?
- How many bitmaps are included?
- Does EMC work with my renderer?
- How does EMC work?
- What resolution are the bitmaps in the Everyday Surface Collection?
- Are these PBR Materials?
- What the heck is PBR?
- Can I use these materials in other programs besides Cinema 4D?
- Can I add my own materials to these preset libraries?
- Were these made procedurally or with photos?
- How does EMC compare to Poliigon or other texture sites?
- Will these materials work on my local render farm?
- Will these materials work on cloud-based render farms?
- Can I use the bitmaps to create my own materials?
- My material’s displacement looks strange. What gives?
- Why can’t I extract the texture map zip files?
- Why am I getting missing texture errors?
- Why is the workflow for Octane different?
- Why does the Arnold version use the .tx file type?
- I noticed that some of the materials look different in one render than another. Why?
- One of my Material categories isn't working, what gives?
- I’ve noticed that some materials have tiling set to 1 and some set to 2. Why is that?
- Why do the textures start with either a “C” or a “D”?
- Why is Physical not supported?
- Why am I missing textures in Octane?