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  1. Greyscalegorilla
  2. Frequently Asked Questions
  3. Everyday Material Collection

Everyday Material Collection

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  • Can I edit your materials?
  • Octane is breaking my materials. What should I do?
  • What is the Everyday Material Collection?
  • How many Materials are included?
  • What sort of Materials are included?
  • How many bitmaps are included?
  • Does EMC work with my renderer?
  • How does EMC work?
  • What resolution are the bitmaps in the Everyday Surface Collection?
  • Are these PBR Materials?
  • What the heck is PBR?
  • Can I use these materials in other programs besides Cinema 4D?
  • Can I add my own materials to these preset libraries?
  • Were these made procedurally or with photos?
  • How does EMC compare to Poliigon or other texture sites?
  • Will these materials work on my local render farm?
  • Will these materials work on cloud-based render farms?
  • Can I use the bitmaps to create my own materials?
  • My material’s displacement looks strange. What gives?
  • Why can’t I extract the texture map zip files?
  • Why am I getting missing texture errors?
  • Why is the workflow for Octane different?
  • Why does the Arnold version use the .tx file type?
  • I noticed that some of the materials look different in one render than another. Why?
  • One of my Material categories isn't working, what gives?
  • I’ve noticed that some materials have tiling set to 1 and some set to 2. Why is that?
  • Why do the textures start with either a “C” or a “D”?
  • Why is Physical not supported?
  • Why am I missing textures in Octane?

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